Can you get lycanthropy again




















You will no longer have the weakness to fire or sunlight. But only if you never feed again. Then just choose which one you want to be again. Wash, rinse, repeat. This can be done unlimited times. Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group.

Create a free Team What is Teams? Learn more. How often can I change my mind about vampirism or lycanthropy? Ask Question. Asked 8 years, 9 months ago. Active 5 years, 8 months ago. Viewed k times. Improve this question. Iszi Iszi Add a comment. Active Oldest Votes. From the Skyrim Wiki : "In Dawnguard, if you are cured of Lycanthropy or if you become a vampire lord you can talk to Aela and she can make you a Werewolf again and it cancels out your vampirism vice versa.

Improve this answer. Halfwarr Halfwarr 7, 10 10 gold badges 39 39 silver badges 79 79 bronze badges. I understand Vampirism can be contracted repeatedly, as long as there are still vampires to give it to you.

So, you're saying that there is an infinite supply of both cures as well, and the Companions will never refuse to make you a werewolf again no matter how many times you're cured? If you do the the Companions will never refuse to make you a werewolf again. Also don't forget about the Glenmoril Witch Head which is needed to cure Lycanthropy after you do the Companions main quest.

You can get only max 5 -1 for Kodlak's cure of it and can also use it to cure your fellow companions Falkas ans Vilkas. Iszi there are two ways to get cured of lycanthropy. To return to "normal" you need a witch head, of which there are only 5, even with Dawnguard. Up to 3 of those will be used if you cure all the Companions that want it. However, you can be "cured" of lycanthropy by becoming a vampire, then go through "Rising at Dawn" to get cured of that as many times as needed.

Show 2 more comments. Lycanthropy limitation With or without the Dawnguard DLC, you can't without the use of PC-only console commands switch back and forth as many times as you would like between being a werewolf and being a vampire. According to the UESP wiki's " Aela the Huntress " article emphasis mine : If you have cured yourself of lycanthropy, there is no way to regain it in the base game. By your wording, i take it you do indeed mean if you become a vampire lord.

I only say that because you can join the dawnguard as a werewolf without being forced to cure your self. Now that is all base vanilla game, with mods on the otherhand, you can do all sorts of changes, even on ps4s mod limits.

And the only fact factoid hunter made is the bit about becoming a vampire lord again, as long as serana does not get cured. User Info: Artef. You can only become a werewolf once. If you get cured with the Glenmoril witch head or accept becoming a vampire lord during the Dawnguard quest line, you'll lose the possibility to become a werewolf during this playthrought. On the other hand, you can become a vampire and get cured an infinite number of times.

User Info: FactoidHunter. Sign Up for free or Log In if you already have an account to be able to ask and answer questions. Question Status Do i have to become a werewolf in the companions questline?

Answered Why did the quest to becoming a werewolf not work? Answered Can't get radiants quest from companions? It is recommended that the Dragonborn kills them first. This can also be done in werewolf form easily. Simply power attack the mammoths first, when the giant is approaching, knock him down as stated above and continue attacking the mammoth.

The Dragonborn should constantly be moving around to the back of the mammoth, to avoid being attacked, as the mammoth moves rather slowly compared to the werewolf. A werewolf's agility and the giant and mammoths' slow attacks also give the Dragonborn a huge edge. The Dragonborn cannot gain any resting bonuses when having lycanthropy.

They also cannot gain the temporary bonus of Lover's Comfort normally gained by sleeping in the Dragonborn's house when his or her spouse is present while afflicted. Skill bonuses from standing stones still apply normally. Once transformed, the camera view is automatically moved to third person and cannot be changed back until after the transformation wears off. The werewolf form is large, and so has trouble fitting through narrow passages, and while in werewolf form the Dragonborn cannot access menus, maps, or items.

This can be troubling when in the wild, as the Dragonborn cannot view the map and can easily become lost. By "sheathing" the werewolves claws, the werewolf can take on a less aggressive stance, along with allowing them to pan the camera. It is not possible to speak while shifted unless a part of a quest is reached where a character starts a conversation with the Dragonborn. If this happens it is possible to reply to them even in werewolf form.

Anyone unfamiliar with the werewolf form will usually flee or try to attack the Dragonborn. Any followers that the Dragonborn may have will not leave their service for simply transforming into a werewolf and will still follow and attack enemies, but if the Dragonborn were to use The Scent of Blood or purposely damage the follower, they would flee, so it is advised to be careful around followers when in werewolf form. Exceptions: When a follower is at too high a level to be affected by Scent of Blood, they will shrug it off without consequences.

The Dragonborn can feed upon fallen foes by activating them, this allows the Dragonborn to regenerate health. This is the only way to heal while in this form, as spell-casting and passive health regeneration are disabled. It also increases the duration of werewolf form by thirty seconds per person fed on.

It is sometimes possible to feed on non-playable races, vampires , Falmer and Dremora can be fed on. If the Dragonborn goes near a town while transformed, the guards will attack on sight.

To enter a town, the Dragonborn must wait in a hidden location until they revert to human form. Since all armor and weapons are unequipped when in Beast Form, the Dragonborn will not gain any skill points one handed stays the same skill level after clawing foes to death.

Locks cannot be picked and chests cannot be opened while in Beast Form, although followers with a sufficient lockpicking skill and lockpicks in their inventory can be used to work around this, as they can then be interacted with from far away and ordered to unlock locked chests and doors up to adept level.

Locked doors that require use of keys from the inventory cannot be opened in Beast Form. Most unlocked doors and gates can still be opened as a werewolf, but some narrow corridors were made without the Beast Form size in mind, such as the secret passages at the end of most Nordic tombs ; this can lead to the Dragonborn getting trapped or at least unable to traverse certain areas until they revert back into human form.

Activation points such as chains, levers and switches can be used in Beast Form, except those where items must be dislodged before use for instance, certain switches in Raldbthar Deep Market. When the Dragonborn leaves Beast Form, all of their equipment will be placed in their inventory, and they will have to re-equip it. There have been claims that the Daedric artifacts , Ebony Blade , Mehrunes' Razor , Daedric Sword , any kind of mace, and the Sanguine Rose bug when transformed and allow the Dragonborn to use them in werewolf form.

On several occasions, Soul Trap will still trap souls and fill soul gems. Very rarely the Dragonborn may have a blade or a bow in their hand as a werewolf, but it will not affect combat. Using a blade in this form will count towards one handed experience, but using a bow will not. Initially this is not a problem, since the base armor value of Beast Form is better than most early armor, but in the late-game most enemies will be able to quickly put the Dragonborn down with a few power attacks.

This is especially true on Master Difficulty. This problem is worsened by the lack of any ranged attacks, aside from launching opponents at each other. Werebears are a different kind of lycanthrope present on Solstheim. There is no way for the Dragonborn to become one, However the Conjure Werebear power can be gained during the " Cleansing the Stones " quest, after cleansing the Beast Stone , allowing you to conjure one to fight by your side.

This section contains bugs related to Lycanthropy Skyrim. Before adding a bug to this list, consider the following:. Elder Scrolls Explore. Elder Scrolls Online. Events Characters Factions Locations Concepts. Explore Wikis Community Central. Register Don't have an account? Lycanthropy Skyrim. View source. History Talk Do you like this video? Play Sound. Before adding a bug to this list, consider the following: Please reload an old save to confirm if the bug is still happening.

Universal Conquest Wiki. Werewolf Totem of Hunt howl has extended range, and shows whether the targets are not in combat, searching or actively in combat. Able to feed off most dead creatures.



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