Why is 2k12 so bad




















And so, your Phoenix Suns field a starting lineup that is clearly the worst in recent memory. Jason Maxiell or Jason Thompson starts at the 4. I forget which. And Marcin Gortat … holy shit. See, in nearly every other RPG-style mode, you find yourself pretty much marooned from the rest of the team. The assumption inherent in all NBA 2K12 previews thus far is that there are no converts—everyone comes in with the same level of familiarity, and as a pass-first point guard with a limited skill set, imagine the problems caused by passing being by far the most frustrating thing you can do in this game—you can either scroll through a battery of time-consuming touch passing, or you could take the time and practice and learn how to do it the real way.

I mean, the sheer depth of the backhanded compliments the announcers can pay the Sixers about their youth and the effect of Doug Collins! You want to win. It becomes something close to emotional. We stood at Yes, it's a sad day for NBA 2K gamers across the globe. First off, the fact that there are no rookies in the game at all, which probably has something to do with that lockout that's in place, is very unsettling.

But it seems as though whoever they gave the ratings job to just pressed a randomize button and kept it pushing. Whether it was giving LeBron James an 80 Offensive Clutch rating, which we all know he doesn't deserve, or dropping the Black Mamba's mid range jump shot rating to a 78 blasphemy considering that they gave the Sacramento Kings' Eugene "Pooh" Jeter a 94 mid range and Dirk Nowitzki a 99 , the ratings are all mixed-up.

Matthews fully earned his 87 three-point rating by shooting But did he shoot that poorly from anywhere else to earn a 57 mid range jump shot rating? NBA 2K12 completely retooled your arsenal of offensive attacks by adding newer size-ups, continuous isomotion and new-and-improved ball handling techniques. With all the new features added, you can break down the defender in almost any way imaginable.

There's about a half-second delay on ALL passing. You either already know what I mean, or you'll see it when you get the game. This small delay makes passing a nightmare, especially when you're trying to hit the cutter.

Also, 2K reverted back to the 2k10 style of losing the ball if you try to do too much, which is fine except for when Chris Paul drops the rock in the midst of a simple in-and-out. The biggest annoyance with the dribbling aspect is turning the ball over. If another player, whether it's your teammate or defender, so much as runs into the ball, it's gone.

End of story. It's a killer in My Player mode, especially when you're just starting out, but it's even worse when it happens to an established Point Guard like Steve Nash. With the exception of LaMarcus Aldridge, DeShawn Stevenson and about a handful of other players, 2K12 finally gets it right with mimicking players' jump shot forms perfectly. Response time between the controller and player is horrendous. I push the analog and the player takes secs to move.

What a joke. Also, How did MS botch the forums page so bad. Used to be a great place to come and talk games and NBA banter. I think once the rookies get all put in the Myplayer will be better.. Hom3y Da Klown. You guys know that this Forums page was originally set up to have a singular point for constructive criticisms dont you? Thats why its good to be able to give feed back and the developers can actually fix problems and improve gameplay.

How about you think about the games you play rather than just being a fan boy. Choose where you want to search below Search Search the Community. This thread is locked. You can follow the question or vote as helpful, but you cannot reply to this thread.

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